Abstract
The SplashSplat benchmark
Twenty real scenes of liquid being poured into bowls and tanks, recorded by a seven-camera 4K rig with manually refined per-view liquid masks. The video sweeps from the captured frames to their masks.
Method overview

Novel-view synthesis on real captures
CapturedDeformable-3DGSSpacetimeGaussians4D-Scaffold-GSOurs
CapturedDeformable-3DGSSpacetimeGaussians4D-Scaffold-GSOurs
Temporal interpolation
Captured (10 fps)Deformable-3DGSSpacetimeGaussians4D-Scaffold-GSOurs
Style transfer
ReconstructionAmber dyeBrown dyeGreen dye
Citation
@misc{liu2026splashsplatreconstructingsplashingliquids,
title={SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos},
author={Peiyu Liu and Dingxi Zhang and Federico Tombari and Marc Pollefeys and Christina Tsalicoglou and Daniel Barath},
year={2026},
eprint={2609.20818},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2609.20818},
}
